Should Games Remove their Replay ability?
Is Replay Ability Good in Gaming?
Recently, I've been asking myself the question, could replay ability be causing people to become addicted to video games?
The question comes from the comparison of board games to video games. In video games like Legend of Zelda: Breath of the Wild or Tears of the Kingdom, these are open world games with unlimited gameplay options. This has allowed people to play these games for thousands of hours due to how many possible combinations and ideas you can have about the game, and there is something to ask about the health of people playing these video games for so many hours. Now compare this to board games, for example, Catan. In the game of Catan you are trying to settle the new lands of the world, and there are many combinations of ways to play Catan, and you can replay as many times as you want with friends and family. The difference lies in the fact that Catan takes an hour to play, and then you are finished, while in the Zelda game, there are many side quests to complete along with the main quest. Video game developers have more room to add more content to their games because they KNOW people will be able to sit down and play for more hours than the typical board game. However, there are some types of games in the video game industry that are not so addictive, the story games. Games like Space Marine 2 are games about the story of Warhammer 40,000 and meant to be played once to understand the story of Warhammer, and once you play the game once, you're done playing. This kind of gameplay allows you to sink many hours into the game, without becoming addicted for hours and hours on end. So now I propose this question with these two types of video games in mind. Do we stop making addictive video games by replacing them with story-like games to stop people from becoming addicted to video games? Do we get people to spend more time outside the video game world? I do understand companies make more money when they play their game more and will probably sell more copies of the game, but I think trying to raise awareness to video game addiction is an important thing to do, as it is taking over youth and adults in their everyday activities. Now board games such as Catan require us to play for about 2 hours and that is the end, which is not as addicting as some video games, so do we need to move away from video games and try to introduce more people to board games? Although people say there is almost a therapy-like experience to some video games, I think there could almost be a therapy you get from board games and not get people addicted to video games, and more people can play board games for an hour or so and still manage their day effectively.
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