New Magic the Gathering Set: Aether Drift
What's New in Aether Drift?
In the newest set of Magic: The Gathering content, Aether Drift, the speed racers of magic, the fast and furious, the dare devils, and the high energy commanders is what Aether Drift is all about.
This new set offers new commanders like Samut, the Driving Force, Saheeli, Radiant Creator, and Pia Nalaar, Chief Mechanic. This new set of cards focuses on the concept of energy and using energy as a resource in commander games. Energy was introduced into Magic: The Gathering as a different way to activate abilities and cast spells in the game, along with a variety of other specific uses. Energy cannot be gained in the same ways as mana in the game of Magic so based upon how you build your deck, energy could be the driving component, or just a small resource for you to use every once in a while.
Energy was introduced in an earlier set in Magic's history, what Aether Drift was really here to supply was the new game mechanic: speed. Your speed in Magic starts at 1 and increases by 1 every turn an opponent loses life. So, when you play cards like Samut, the Driving Force, there is a line of text with the keyword "Start your engines!". This keyword allows you to gain speed and have the effects of speed enter the game and have in game effects. For Samut specifically, she increases the power of your creatures and reduces the cost of non-creature spells equal to your current speed, and the maximum speed count is 4.
The concept of speed in Magic is very interesting considering it takes four turns to reach max speed, but when you do, you gain some very powerful benefits. Although this is not one of the more game-breaking parts of Magic: The Gathering, I believe there could potentially be lots of cards that could give some incredible features of utilizing speed, have some game-ending mechanics when a player reaches max speed, being able to reach max speed is a lengthy process in Magic, and needs to be rewarded successfully.
If speed wants to become a good use of player's time in the scope of fun and both competitive play, cards like Samut, reducing the cost of non-creature spells by 4 less seems impressive, and should seem as such for other cards. Cards utilizing speed could grant extra turns, however Wizards of the Coast takes this concept, it should be a way to win quickly and effectively by granting big bonuses over the course of four turns, if players can successfully cast their big spells utilizing speed.
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